I'm on a nightly from a couple of weeks back and have noticed that in vray_adv_35501_maya2016_x64_27164, VrayVertexColor only returns black when rendering with the Cuda progressive rendering. It shows up fine in CPU mode and during the LC generation (which makes sense, because it's using the cpu for that), but seems broken in Cuda mode. Is this a known bug? Any chance of getting this fixed in an upcoming nightly, I have a project on the go that would benefit greatly from having this fixed.
For reference, I'm seeing this with an alembic mesh generated out of Houdini using a Cd vertex attribute, loaded in using a VrayProxyObject....same approach that has worked in the past and seems to work fine on the cpu.
Thanks!
For reference, I'm seeing this with an alembic mesh generated out of Houdini using a Cd vertex attribute, loaded in using a VrayProxyObject....same approach that has worked in the past and seems to work fine on the cpu.
Thanks!
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