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Glare-Bloom modifications override Render elapsed/estimated time counter

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  • Glare-Bloom modifications override Render elapsed/estimated time counter

    Hi,
    during the render if you modify Glare-Bloom parameters the Render time counter is overwritten by the Glare-Bloom render time. (distributed render)
    I don't know if exists a switch to roll back to the render counter.

    This is the config:

    3DS Max machine #1 GTX780Ti (deactivated for distributed render) frame buffer active to tweak post effects
    Slave Machine #4 GTX1080s

    regards

  • #2
    Thanks, I will take a look!

    Best regards,
    Asen

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