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RT leaves parts of the image with different noise levels

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  • RT leaves parts of the image with different noise levels

    I use RT CUDA as production render for a job here and I noticed that it leaves a part of the image with different noise levels when renders finish. I didn't stop the render manually and there was no time limit. The only limit for RT was the noise threshold. Is this normal and can I prevent it? I never get these differing noise level lines with Vray Adv.

    Please check the screenshots below (2nd one is enhanced to better see the noise difference).

    Click image for larger version

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    Aleksandar Mitov
    www.renarvisuals.com
    office@renarvisuals.com

    3ds Max 2023.2.2 + Vray 7
    AMD Ryzen 9 9950X 16-core
    64GB DDR5
    GeForce RTX 3090 24GB + GPU Driver 565.90

  • #2
    Is the cleaner area around the center of the image? If so, this is a known issue, but we're not quite sure how to deal with it yet. I guess this is with a high noise threshold? It shouldn't be visible with more samples.
    As a workaround, you can try setting the noise threshold to 0 and using a time limit. You'll probably need to run this command in the MAXScript listener too:
    Code:
    renderers.current.v_ray_settings.progressive_dynnoisethreshold=0
    Another option is to use a lower number of rays per pixel. This will probably make the difference less visible, but it may decrease the performance.
    Radoslav Platikanov | Chaos R&D

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    • #3
      Thanks for the workaround. I might try it out.

      Yes, this is visible around the center of the image. It's pretty much in the shape of a square. It's like RT stopped refining the image midway instead of waiting for the pass to reach the borders of the image before it stops. It's visible mostly on images that I haven't waited long enough to get refined because the noise differences in the old and new passes is still large. If I have it refine for longer I'm sure it won't be that much visible, if at all.
      Aleksandar Mitov
      www.renarvisuals.com
      office@renarvisuals.com

      3ds Max 2023.2.2 + Vray 7
      AMD Ryzen 9 9950X 16-core
      64GB DDR5
      GeForce RTX 3090 24GB + GPU Driver 565.90

      Comment


      • #4
        Yes, it shouldn't be visible at all on final renders. The workaround is only for quick draft renders.
        Radoslav Platikanov | Chaos R&D

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