I noticed that portal lights don't work if the HDRI texture is in Vray's environment slot. If I use 3ds max'es environment slot they do work. I was wondering why the lighting in RT didn't match the lighting when using Adv until I found out about this. Is this normal or a bug?
Maybe it will be a good idea if there's a disclaimer in RT's supported features page that warns that portal lights + environment texture work only when the environment texture is in max'es enviroment slot?
Here's a screenshot:
Maybe it will be a good idea if there's a disclaimer in RT's supported features page that warns that portal lights + environment texture work only when the environment texture is in max'es enviroment slot?
Here's a screenshot: