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Light cache is computed twice when using DR

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  • Light cache is computed twice when using DR

    If I use DR with RT CUDA as Production renderer, light cache is computed twice. I remember this was an issue in the beta of 3.5 but it seems that it's still ongoing in 3.50.04. Is a fix still being planned?

    Thanks!
    Aleksandar Mitov
    www.renarvisuals.com
    office@renarvisuals.com

    3ds Max 2023.2.2 + Vray 7
    AMD Ryzen 9 9950X 16-core
    64GB DDR5
    GeForce RTX 3090 24GB + GPU Driver 565.90

  • #2
    This is already fixed for the next update.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      Fantastic, thanks!
      Aleksandar Mitov
      www.renarvisuals.com
      office@renarvisuals.com

      3ds Max 2023.2.2 + Vray 7
      AMD Ryzen 9 9950X 16-core
      64GB DDR5
      GeForce RTX 3090 24GB + GPU Driver 565.90

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