I tried to render a outdoor scene on Vray-RT GPU (quite a lot Forest Stuff, renders like a charm thats great!)
But when you then compare CPU and GPU Render, i recognize quite some differences.
As i`m pretty much a newbie in GPU, first question: is this normal behavior i have just to deal with?
Or should the result be quite the same?
Looking for your feedback about this, cause i don`t really have a clue why it happens.
The scene is (aside Forest Stuff) quite simple, there is a standard vray sun system as lighting, untuned.
Trees come from the lates Evermotion Collection 176, they seem to be pretty fine right of the box.
Hopefully when i post the renders underneath, it is working to scrub the both renders back and forth to see the differences.
What i realized is that:
- Trees come out a lot darker, could it be related to the 2-sided leave material?
- Asphalt texture looks totally diffferent, no clue why
- What i`m wondering is, it looks like shifted lighting at first but when you look closely to the untextured building at the top, you see it`s not changing at all?
Any tips? Thanks in advance

But when you then compare CPU and GPU Render, i recognize quite some differences.
As i`m pretty much a newbie in GPU, first question: is this normal behavior i have just to deal with?
Or should the result be quite the same?
Looking for your feedback about this, cause i don`t really have a clue why it happens.
The scene is (aside Forest Stuff) quite simple, there is a standard vray sun system as lighting, untuned.
Trees come from the lates Evermotion Collection 176, they seem to be pretty fine right of the box.
Hopefully when i post the renders underneath, it is working to scrub the both renders back and forth to see the differences.
What i realized is that:
- Trees come out a lot darker, could it be related to the 2-sided leave material?
- Asphalt texture looks totally diffferent, no clue why
- What i`m wondering is, it looks like shifted lighting at first but when you look closely to the untextured building at the top, you see it`s not changing at all?
Any tips? Thanks in advance
Comment