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[RT CUDA] Falloff map acts strange if set to "Soft Light" mode in a Composite map

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  • [RT CUDA] Falloff map acts strange if set to "Soft Light" mode in a Composite map

    I've noticed that in RT CUDA I get very different result from RT CPU and Adv if I use a falloff map with "Soft Light" blending mode in a Composite map. All other blending modes render the same with any engine (RT CPU, RT CUDA, Adv). See screenshot below.

    Click image for larger version

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    Aleksandar Mitov
    www.renarvisuals.com
    office@renarvisuals.com

    3ds Max 2023.2.2 + Vray 7
    AMD Ryzen 9 9950X 16-core
    64GB DDR5
    GeForce RTX 3090 24GB + GPU Driver 565.90

  • #2
    Yep, you are right - there is a problem with this setup. Will log it right away, thanks!
    If it was that easy, it would have already been done

    Peter Matanov
    Chaos

    Comment


    • #3
      Should be ok for the next version (it's already fixed in the nightlies).
      If it was that easy, it would have already been done

      Peter Matanov
      Chaos

      Comment


      • #4
        Thanks!
        Aleksandar Mitov
        www.renarvisuals.com
        office@renarvisuals.com

        3ds Max 2023.2.2 + Vray 7
        AMD Ryzen 9 9950X 16-core
        64GB DDR5
        GeForce RTX 3090 24GB + GPU Driver 565.90

        Comment


        • #5
          I confirm that this is fixed now in Vray 3.6! Thank you!
          Aleksandar Mitov
          www.renarvisuals.com
          office@renarvisuals.com

          3ds Max 2023.2.2 + Vray 7
          AMD Ryzen 9 9950X 16-core
          64GB DDR5
          GeForce RTX 3090 24GB + GPU Driver 565.90

          Comment

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