I'm unable to render a spherical pano with RT CUDA. I get a solid color across the whole image such as white or beige. In the Camera tab in Vray's settings I choose "Shperical" and for Override FOV I enter 360. So basically the same procedure I do and renders fine with Adv. I noticed that CUDA renders the image fine if the Override FOV doesn't exceed 180. RT CUDA also seem to stretch the perspective/zoom out when increasing the FOV instead of wrapping the image around as it should happen. So are spherical cameras supported on GPU or is it a bug?
Announcement
Collapse
No announcement yet.
Can't render a spherical pano with RT CUDA
Collapse
X
-
Can't render a spherical pano with RT CUDA
Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7
AMD Ryzen 9 9950X 16-core
64GB DDR5
GeForce RTX 3090 24GB + GPU Driver 565.90Tags: None
-
Thanks, that worked! I've never used this type of camera so far since Spherical worked just fine for me with Adv. So is it right to assume that I should always use Spherical Panorama, even with Adv, instead of Spherical? In what cases would one want to use Spherical instead of Spherical Panorama? Spherical Panorama seems to have more settings so it is a bit more flexible. Is this the only difference?Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7
AMD Ryzen 9 9950X 16-core
64GB DDR5
GeForce RTX 3090 24GB + GPU Driver 565.90
Comment
-
Yea, I thought so. I don't remember seeing it before Vray 3 or thereabouts. Thanks.Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7
AMD Ryzen 9 9950X 16-core
64GB DDR5
GeForce RTX 3090 24GB + GPU Driver 565.90
Comment
Comment