RT CUDA produces artifacts on the surfaces of objects that are too close to each other. If I space them out a bit the artifacts go away. I checked and the objects are not overlapping. There's a space between them even though small.
It happens both with the official 3.50.04 version and the nightly from my signature. I think it comes from the camera and more specifically the focal length parameter. If I set the focal length to around or over 80 I can see the artifacts and if I set it to around 30-40 they go away. However I can't really lower the focal length since there's a specific requirement for the shots to have less perspective. I tried adding thickness to the objects but that didn't work.
Please let me know if there's a fix or a workaround for this. Any help is appreciated. It's a bit urgent since there are hundreds of 10k shots to be rendered very shortly. I bought 1080 ti mainly for the purpose of utilizing the fast GPU rendering on this particular job but if there isn't a workaround or a fix I'll have to use our CPUs which are 2-3 times slower than the GPUs we have at our disposal.
I can send the scene for a test if necessary, let me know. And here's a screenshot that illustrates the problem. In the bottom one you can see that there are no artifacts when the object is spaced out more:
It happens both with the official 3.50.04 version and the nightly from my signature. I think it comes from the camera and more specifically the focal length parameter. If I set the focal length to around or over 80 I can see the artifacts and if I set it to around 30-40 they go away. However I can't really lower the focal length since there's a specific requirement for the shots to have less perspective. I tried adding thickness to the objects but that didn't work.
Please let me know if there's a fix or a workaround for this. Any help is appreciated. It's a bit urgent since there are hundreds of 10k shots to be rendered very shortly. I bought 1080 ti mainly for the purpose of utilizing the fast GPU rendering on this particular job but if there isn't a workaround or a fix I'll have to use our CPUs which are 2-3 times slower than the GPUs we have at our disposal.
I can send the scene for a test if necessary, let me know. And here's a screenshot that illustrates the problem. In the bottom one you can see that there are no artifacts when the object is spaced out more:
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