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V-Ray RT vraycarpaint looks different

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  • V-Ray RT vraycarpaint looks different

    Hey guys!
    I'm wondering why the vraycarpaint looks totally different when switching from CPU to GPU (CUDA). Version 3.60.01.
    I use falloff in base and flake color slot. But it should be supported.
    Any ideas?
    Attached Files
    Olaf Bendfeldt
    3D-Artist
    dimension3+

  • #2
    Is the option to resize textures for the GPU enabled, by any chance?

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      No. GPU textures=Full size textures
      I just tried the other options as well. But no difference. When starting the lightcache calcuation everthing is fine, but after that it suddenly changed the look.
      Olaf Bendfeldt
      3D-Artist
      dimension3+

      Comment


      • #4
        Then I'm not quite sure. Can you attach the scene? I have some suspicion, but I have to verify it.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

        Comment


        • #5
          OK. All render settings are standard.
          Attached Files
          Olaf Bendfeldt
          3D-Artist
          dimension3+

          Comment


          • #6
            Hey Vlado,
            have you checked my scene, by any chance? Could you tell my why it looks different?
            Regards
            Olaf
            Olaf Bendfeldt
            3D-Artist
            dimension3+

            Comment

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