I'm rendering some metal pipes and I saw what I first thought was an anti-aliasing issue on metallic objects.
However, when I change the material to a basic clay type standard VRayMTL, the jaggies are still there !!
I thought it might be the geometry, so I checked the geometry, and that all seems fine, so I change from RT to Adv and the problem disappears;
This is a bug in RT ?
No 'jaggies' on clay material when using the CPU based ADVANCED renderer, but when using the GPU Cuda based RT renderer those jaggies appear.
Please advise.
However, when I change the material to a basic clay type standard VRayMTL, the jaggies are still there !!
I thought it might be the geometry, so I checked the geometry, and that all seems fine, so I change from RT to Adv and the problem disappears;
This is a bug in RT ?
No 'jaggies' on clay material when using the CPU based ADVANCED renderer, but when using the GPU Cuda based RT renderer those jaggies appear.
Please advise.