Not sure where this goes BUT - has anyone gotten hybrid rendering working on ec2 spots? I'm using deadline and the vrscene submitter, selecting "vray rt (cuda)" as the render engine, however, the linux AMI's are giving errors and failing. I sort of assumed they would kick over to just cpu, but that doesn't seem to be the case. Just curious if anyone has had any luck
Code:
2018-03-20 22:48:59: 0: STDOUT: [2018/Mar/20|22:48:59] Loading light map from file "/mnt/Data/U4de81062dd1a43b3b551c71b9468c33b/SHEPLEY/15-NOTRE-DAME/3d-cad/textures/DRAFT1_ADD.vrlmap"... 2018-03-20 23:04:59: 0: STDOUT: [2018/Mar/20|23:04:59] Light map loaded successfully. 2018-03-20 23:04:59: 0: STDOUT: [2018/Mar/20|23:04:59] Running RTEngine 2018-03-20 23:04:59: 0: STDOUT: [2018/Mar/20|23:04:59] Initializing CUDA renderer (single kernel version)... 2018-03-20 23:04:59: 0: STDOUT: [2018/Mar/20|23:04:59] NVIDIA CUDA not found. V-Ray GPU can run with C++/CPU device only 2018-03-20 23:04:59: 0: STDOUT: [2018/Mar/20|23:04:59] Querying for CUDA devices... 2018-03-20 23:04:59: 0: STDOUT: [2018/Mar/20|23:04:59] Using all available CUDA GPU devices. Not using CUDA CPU, it should be selected explicitly! 2018-03-20 23:04:59: 0: STDOUT: [2018/Mar/20|23:04:59] error: There is no device supporting at least CUDA 2.0! 2018-03-20 23:04:59: 0: STDOUT: [2018/Mar/20|23:04:59] warning: initDevices() failed. Please check that your system has compatible GPU devices installed. 2018-03-20 23:04:59: 0: STDOUT: [2018/Mar/20|23:04:59] Average rays per light cache sample: inf (min 1, max 1) 2018-03-20 23:04:59: 0: STDOUT: [2018/Mar/20|23:04:59] Using premultiplied light cache. 2018-03-20 23:04:59: 0: Done executing plugin command of type 'Render Task'
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