Disclaimer: I'm new with VrayRT and GPU rendering, but I've used Adv for a few years. I have a new 1080Ti and I'm rendering a fairly simple animation of an HDRI environment rotating around an object, just to get a sense of how it looks from all angles. The problem is that with each new frame the GPU memory usage creeps up and then the render fails once the GPU memory is maxed out. What might be causing the memory creep?
Announcement
Collapse
No announcement yet.
GPU memory usage creeping up then fails
Collapse
X
-
Version is 3.60.04. I've attached a file. The problem seems directly related to the HDRI file in the environment map. Seems like It can be any HDRI file, so just link one of your own into the map in the Material Editor. I'm rendering a sequence and then watching the GPU memory usage in GPU-Z. Every frame it goes up by 100MB+/-. More or less depending on the size of the HDRI used.
Maybe I'm doing something incorrectly with it?Attached Files
Comment
Comment