I know, confusing subject title, but that's the nature of this one!
(on GPU) I've noticed a couple of disparities between Maya GUI VFB output and standalone, which has been slightly confusing, to say the least.
Best example:
Maya GUI
Nparticles (shader type "spheres") - render perfectly in the VFB . (Wehaay!!) -IF rendered in IPR mode
Nparticles (shader type "spheres") - non existant the VFB -IF rendered in PRODUCTION mode (CUDA)
VRay Command line/ Standalone
Nparticles (shader type "spheres") - non existant the VFB -IF rendered in IPR mode -rtEngine=5
Nparticles (shader type "spheres") - render perfectly in the VFB . (YAY!!) -IF rendered in PRODUCTION mode -rtEngine=0 (specified as CUDA in maya)
Maya 2018.2 Win 10 Vray3.60.04 build 28160
(on GPU) I've noticed a couple of disparities between Maya GUI VFB output and standalone, which has been slightly confusing, to say the least.
Best example:
Maya GUI
Nparticles (shader type "spheres") - render perfectly in the VFB . (Wehaay!!) -IF rendered in IPR mode
Nparticles (shader type "spheres") - non existant the VFB -IF rendered in PRODUCTION mode (CUDA)
VRay Command line/ Standalone
Nparticles (shader type "spheres") - non existant the VFB -IF rendered in IPR mode -rtEngine=5
Nparticles (shader type "spheres") - render perfectly in the VFB . (YAY!!) -IF rendered in PRODUCTION mode -rtEngine=0 (specified as CUDA in maya)
Maya 2018.2 Win 10 Vray3.60.04 build 28160
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