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Smaller GPU Buckets

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  • Smaller GPU Buckets

    Please please pretty please ?

    DR renders with smaller buckets, which only makes rendering locally even more frustrating.


  • #2
    Often missed here too. Also if I rerender a region again, than I need to wait longer since not all GPU are used at the limited region.
    www.simulacrum.de ... visualization for designer and architects

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    • #3
      Same here. Not sure how easy this is to implement on GPU but customisable bucket sizes and dynamic splitting seem like they’d help speed up a lot of problem areas in renders

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