I'm very happy to see that visibility tracks are supported in V-Ray 5 GPU. I'm hoping for a couple things further:
- that shadows cast by objects that are only partially visible could also respect the visibility value. Right now the shadows 'pop' in at 100% while the object is fading in nicely.
- that objects with multi-sub object materials would also respect visibility values. Right now they are always visible as far as I can figure.
- that shadows cast by objects that are only partially visible could also respect the visibility value. Right now the shadows 'pop' in at 100% while the object is fading in nicely.
- that objects with multi-sub object materials would also respect visibility values. Right now they are always visible as far as I can figure.
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