It would be nice to have like a compatibility checker, when going from CPU to GPU, to see what is compatible or what could cause problems in the scene.
- For instance all materials with incompatible maps or whatnot could be placed in a separate slate editor view
- Certain objects or certain objects with specific modifiers that aren't compatible could be placed in a separate layer
- Etc
Reason why is as I'm trying Vantage for interior spaces and less complex projects that I did in CPU. And it's not very clear to me which things aren't compatible without checking everything.
- For instance all materials with incompatible maps or whatnot could be placed in a separate slate editor view
- Certain objects or certain objects with specific modifiers that aren't compatible could be placed in a separate layer
- Etc
Reason why is as I'm trying Vantage for interior spaces and less complex projects that I did in CPU. And it's not very clear to me which things aren't compatible without checking everything.
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