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PhoenixFDtexmap GPU rendering support

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  • PhoenixFDtexmap GPU rendering support

    Hi everyone,

    Are there any plans to also support PhoenixFdtexmap feautures when rendering with the GPU? For instance the phoenixfdwetmap texture, or the grid RGB colors? I was quite supprised that this isn't supported yet.
    Or are there any known workarounds for this? I am currently working on a project which requires me to simulate different liquids with different colors and its way too slow to render on the CPU, so would be really awesome if there is a workaround to get it to work with the GPU mode as well.

    Thanks in advance!

  • #2
    FYI, it's on our to-do lists. Can't give an ETA, though. For now, rendering on CPU is the way to go.
    Aleksandar Hadzhiev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      Happy to hear that it is on your to do list. Was quite surprised that this isn't implemented yet.

      For anyone else not being happy with rendering on the CPU.

      I managed to get it to render on the GPU by exporting my PhoenixFD sim to .prt caches with color information. I then loaded up this .prt cache with Krakatoa and I did mesh this with FrostMX which was able to read the color information and map it to map channel 0.
      I then added a vertex color map to my shader to laod up map channel 0 to get the color information without loosing any render speed. I only had some troubles with the motionblur, for some reason this did not seem to translate over properly. (I think that it should be doable, since the prt exporter also exports the velocity channel) so i managed to fix this with a tyvertexvelocity modifier on top of my frost object.

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