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Camera correction

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  • Camera correction

    I have just noticed VrayRT doesn't support the 3DMax camera correction modifier.
    Can that be implemented in future releases ?

    regards

    Jarek

  • #2
    Thanks for the pointer, I'll make a note for this. In the meantime you can use the vertical shift parameter of the physical camera, which should work fine.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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