thanks for ambient light and camera offet in sp2!
unfortunately, what I've wanted to do with ambient light still doesnt work: ambient occlusion.
so my new wish:
-) support for dirt map
-) proper support for 3dsmax composite map (it doesn't really work with layers and blending modes, seems to consider only 1 map slot)
low priority, but would be nice:
-) vray environment fog
-) vray toon
-) vrayDisplacement
unfortunately, what I've wanted to do with ambient light still doesnt work: ambient occlusion.
so my new wish:
-) support for dirt map
-) proper support for 3dsmax composite map (it doesn't really work with layers and blending modes, seems to consider only 1 map slot)
low priority, but would be nice:
-) vray environment fog
-) vray toon
-) vrayDisplacement
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