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Quad buffered OpenGL

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  • Quad buffered OpenGL

    Support for 120Hz monitors and Nvidia 3d Vision drivers
    You could output the second frame buffer using directly lcd shutter glasses
    I use anglyph glasses too but with lcd glasses it's another story.

    Best regards

  • #2
    I will change the name "normal" to "side by side"
    Last edited by saudade; 21-05-2010, 12:00 PM.

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    • #3
      Originally posted by saudade View Post
      I will change the name "normal" to "side by side"
      You mean?

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

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      • #4
        Originally posted by vlado View Post
        You mean?

        Best regards,
        Vlado
        normal is not a correct name, is better "side by side" or "left-right"

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        • #5
          Yes, I understood, but there is not the word "normal" anywhere in the first post

          Anyways, like I said in the other thread, we will be looking into it.

          Best regards,
          Vlado
          I only act like I know everything, Rogers.

          Comment

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