would be nice if you could load a saved imap and use it when viewing in rt...?
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rt use precalculated imap for gi.
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Yes, we implemented the light cache on the GPU for secondary bounces, but in the initial experiments it turned out to be quite slow and for the moment it is disabled. I hope we will be able to get back to that and see if it can be optimized.
Best regards,
VladoI only act like I know everything, Rogers.
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woaw, great news, hope you will have time to get back indeed,
Did you already tried to implement irradiance map on GPU, is that slow as well or not possible ?
Actually, if you achieve to implement IR and LC as well as render the image (like now), you have got the complete render process done on the GPU... (without speaking of passes)
But if we already had the opportunity to load the IR and LC already pre-calculated by cpu, and do the rest of the rendering on GPU, this would be a huge implementation!
Any ideas ?
Thanks
Stan3LP Team
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Originally posted by 3LP View PostBut if we already had the opportunity to load the IR and LC already pre-calculated by cpu, and do the rest of the rendering on GPU, this would be a huge implementation!
Best regards,
VladoI only act like I know everything, Rogers.
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Interesting that it was so slow.
Well, if it's any consolation, I'm now totally addicted to using no (and having to find the perfect settings of) rendering biases at all whenever possible. Everything seems to look so much better with PPT - detail, GI, shadows, and even maps. I feel that one day (perhaps not too far in the future) you'll never have to worry about setting a bias ever again!
Just my .02$...
-Alan
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