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Support for standard max 'tile' texture within RT GPU

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  • Support for standard max 'tile' texture within RT GPU

    As far as I can tell, Max's procedural Tiles material is only supported by Vray RT CPU.

    RT GPU is much faster at rendering, but it doesn't seem to support the Tiles material. Apart from BerconTiles, this is one of the main material types we use. Can support be added?
    Kind Regards,
    Richard Birket
    ----------------------------------->
    http://www.blinkimage.com

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  • #2
    We can bake the texture to a bitmap, I guess.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      Originally posted by vlado View Post
      We can bake the texture to a bitmap, I guess.

      Best regards,
      Vlado
      Could be a workaround for the time being. Lack of tile/bercon support is killing us at the moment.
      Kind Regards,
      Richard Birket
      ----------------------------------->
      http://www.blinkimage.com

      ----------------------------------->

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