VRayMtrlWrapper support in GPU for Matte shadow and reflection.
Announcement
Collapse
No announcement yet.
VRayMtrlWrapper
Collapse
X
-
It's a tough one to do it in a way that matches the production renderer; still haven't figured out the correct approach for it. It's certainly possible to get *some* kind of shadow catcher, but people will complain if it's too different from the production one.
Best regards,
VladoI only act like I know everything, Rogers.
-
Originally posted by vlado View PostIt's a tough one to do it in a way that matches the production renderer; still haven't figured out the correct approach for it. It's certainly possible to get *some* kind of shadow catcher, but people will complain if it's too different from the production one.
Best regards,
Vlado
Simple open studio set ups with a dome light, HDRI and few plane is where RT GPU's wicked speed shines compared to CPU.
I would love to be able to do my product renderings with RT GPU."I have not failed. I've just found 10,000 ways that won't work."
Thomas A. Edison
Comment
-
It is possible to bake beforehand shadow/reflection map-masks using Vray Advanced Renderer and use these maps as opacity masks for shadow/reflection material.
There are some limitations with that approach of course - for example reflection-maks will be view dependent and it will only work from the view that is baked from.
Shadow-mask won't be view dependent but if you decide to change light positions you have to also update it.
Comment
Comment