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  • VRayMtrlWrapper

    VRayMtrlWrapper support in GPU for Matte shadow and reflection.
    "I have not failed. I've just found 10,000 ways that won't work."
    Thomas A. Edison

  • #2
    It's a tough one to do it in a way that matches the production renderer; still haven't figured out the correct approach for it. It's certainly possible to get *some* kind of shadow catcher, but people will complain if it's too different from the production one.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      Originally posted by vlado View Post
      It's a tough one to do it in a way that matches the production renderer; still haven't figured out the correct approach for it. It's certainly possible to get *some* kind of shadow catcher, but people will complain if it's too different from the production one.

      Best regards,
      Vlado
      Is there another way to achieve a similar result with RT GPU? Typically I usually use this in an open studio set up to get a nice alpha out of the background and comp it in Photoshop or AE.

      Simple open studio set ups with a dome light, HDRI and few plane is where RT GPU's wicked speed shines compared to CPU.

      I would love to be able to do my product renderings with RT GPU.
      "I have not failed. I've just found 10,000 ways that won't work."
      Thomas A. Edison

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      • #4
        It is possible to bake beforehand shadow/reflection map-masks using Vray Advanced Renderer and use these maps as opacity masks for shadow/reflection material.
        There are some limitations with that approach of course - for example reflection-maks will be view dependent and it will only work from the view that is baked from.
        Shadow-mask won't be view dependent but if you decide to change light positions you have to also update it.
        Svetlozar Draganov | Senior Manager 3D Support | contact us
        Chaos & Enscape & Cylindo are now one!

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        • #5
          Has this advanced any please? I really miss not being able to render mattes with my GPU's.

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          • #6
            Yes it is ADV. Matte functionality is not supported in V-Ray RT GPU.
            You can however use the same baking technique and use the baked shadow map as opacity map.
            Svetlozar Draganov | Senior Manager 3D Support | contact us
            Chaos & Enscape & Cylindo are now one!

            Comment

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