If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
Exciting News: Chaos acquires EvolveLAB = AI-Powered Design.
To learn more, please visit this page!
New! You can now log in to the forums with your chaos.com account as well as your forum account.
And I made simillar test with GPU rendering to compare how long time it took to get about same result. I was supprised that it took 33 min. with PG's settings and 26 min. with only GPU rendering for a 2K image.
I have 3 Quadro K6000 in the system, and was very supprised that there where no bigger difference in time. Why is that.?
Ps.: I have just send the same scene to support, because of a bug in the GPU rendering.
In the blog page, Peter Guthrie mentions that he uses the light cache as a secondary GI engine. This helps a lot for the CPU render, but is not yet supported by V-Ray RT GPU in the current official builds. This is the main difference. The next big SP of V-Ray for 3ds Max does include support for the light cache on the GPU and it does actually render quite a bit faster than the CPU.
Comment