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No Decay lights for RT GPU

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  • No Decay lights for RT GPU

    Would it be possible to have no decay working in GPU for lights?
    It's massively used in archviz to flood light inside.

    I noticed at the same time a bug :
    If you create a light with no decay in production mode.
    You switch to RT (straight in cuda), it will render black. If you untick no decay, it will render, and once you re-tick the no decay, it will render as if it wasn't ticked.

    Stan
    3LP Team

  • #2
    Unfortunately the "No decay" property of the lights is not supported in RT GPU.

    I noticed at the same time a bug :
    If you create a light with no decay in production mode.
    You switch to RT (straight in cuda), it will render black. If you untick no decay, it will render, and once you re-tick the no decay, it will render as if it wasn't ticked.
    I can't reproduce it in a simple test. Which V-Ray build/3DS Max version you are using ?
    Tashko Zashev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      Hey,
      Can't reproduce it here either, one off I guess.

      Hope the no decay will be implemented anytime soon as it's quite critically used in interior archviz.

      Cheers

      Stan
      3LP Team

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      • #4
        Originally posted by 3LP View Post
        Hope the no decay will be implemented anytime soon as it's quite critically used in interior archviz.
        I think this used to work at some point, will check it out.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

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        • #5
          I run in the problem too that I miss the no decay option a lot. Please bring it back.
          www.simulacrum.de ... visualization for designer and architects

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