Hi,
I though that it's good to start this thread. To start with, is there any chance to see current to-do list / road map for RT ?
And here comes the wishlist. At the moment I would love to see:
1. Volume rendering. That's would make me most happy at the moment.
2. More procedural shading features including some random texture / colors. Also improving things that don't work now as well when used in weird combination like plugging composite to composite freaks RT out . Most issues are with bump, that basically works nicely with only one bitmap (sometimes it doesn't for some reason).
3. I would also love if RT would get more priority, for example if there is some new feature in Adv, it gets implemented to RT CUDA as well.
One final thought: Once the cards get more powerful and get stocked with more memory I don't see a reason to render on CPU. Just a waste of money and time .
Anyway good job so far.
Best,
Tomasz
I though that it's good to start this thread. To start with, is there any chance to see current to-do list / road map for RT ?
And here comes the wishlist. At the moment I would love to see:
1. Volume rendering. That's would make me most happy at the moment.
2. More procedural shading features including some random texture / colors. Also improving things that don't work now as well when used in weird combination like plugging composite to composite freaks RT out . Most issues are with bump, that basically works nicely with only one bitmap (sometimes it doesn't for some reason).
3. I would also love if RT would get more priority, for example if there is some new feature in Adv, it gets implemented to RT CUDA as well.
One final thought: Once the cards get more powerful and get stocked with more memory I don't see a reason to render on CPU. Just a waste of money and time .
Anyway good job so far.
Best,
Tomasz
Comment