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Support for non-uniformly scaled disc lights

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  • Support for non-uniformly scaled disc lights

    See title,
    If I scale a disclight non-uniformly it would be cool if RT can show it
    It's a low priority issue I guess but nice if it works.
    Software:
    Windows 7 Ultimate x64 SP1
    3ds Max 2016 SP4
    V-Ray Adv 3.60.04


    Hardware:
    Intel Core i7-4930K @ 3.40 GHz
    NVIDIA GeForce GTX 780 (4096MB RAM)
    64GB RAM


    DxDiag

  • #2
    I think this is working just fine in 3.30.05.

    Click image for larger version

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    If it was that easy, it would have already been done

    Peter Matanov
    Chaos

    Comment


    • #3
      Hi,

      For me it is not, please find a scene attached.

      Also 2 screenshots one with production and one with RT:

      RT:
      http://i.imgur.com/8EYtr7o.jpg

      Production:
      http://i.imgur.com/DFAm1tM.jpg

      Scene:
      http://uppit.com/4w4bjr4yhbxf

      I'm using 3.30.05 with RT in CPU mode.
      Last edited by Art48; 24-03-2016, 09:40 AM.
      Software:
      Windows 7 Ultimate x64 SP1
      3ds Max 2016 SP4
      V-Ray Adv 3.60.04


      Hardware:
      Intel Core i7-4930K @ 3.40 GHz
      NVIDIA GeForce GTX 780 (4096MB RAM)
      64GB RAM


      DxDiag

      Comment


      • #4
        Hm indeed there is something wrong in this case, I will ask a developer to look at it ASAP. Thanks !
        If it was that easy, it would have already been done

        Peter Matanov
        Chaos

        Comment

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