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VrayVolumeGrid and Environment fog

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  • VrayVolumeGrid and Environment fog

    Volumetrics look like they're one of the main components of the cpu renderer that aren't yet supported on the gpu. I'm guessing volumetrics are a special case and there are some challenges getting it on the gpu, but it doesn't seem impossible give that a few other gpu renders are able to handle OpenVDB.

    Is this something that is in progress and on the horizon? Any major hurdles preventing volume support from working in RT?

  • #2
    Originally posted by FIRELION View Post
    Volumetrics look like they're one of the main components of the cpu renderer that aren't yet supported on the gpu. I'm guessing volumetrics are a special case and there are some challenges getting it on the gpu, but it doesn't seem impossible give that a few other gpu renders are able to handle OpenVDB.

    Is this something that is in progress and on the horizon? Any major hurdles preventing volume support from working in RT?
    I have heard of some work being done to support Vray Environment Fog in RT/GPU. Perhaps it might happen soon.

    But in the meantime, have you tried the Environment/Atmosphere Effect VrayAerialPerspective?

    -Alan

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    • #3
      Cool, I didn't realize VrayAerialPerspective was supported in RT (it's listed as not supported for the gpu here https://docs.chaosgroup.com/display/...orted+Features and I didn't see it mentioned in the recent nightlies release notes). It seems pretty quick and I'll definitely use that where I can, still hoping for the (volumetric) holy grail of OpenVDB support.

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      • #4
        Hey guys, just bumping the thread. Love to see RT GPU working with volume grids and enviro fog. Any progress/plans on these features?

        thank you!
        Noemotion.net - www.noemotion.net

        Peter Sanitra - www.psanitra.com

        Noemotionhdrs.net - www.noemotionhdrs.net

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