I have to create a shader for this paint/foil called Duropal (in Germany at least) and I thought I would just slap a berconnoise in the bump map. It turns out it is harder to get the right pattern than I thought.
I found some somewhat close vrscans but the bump goes into the wrong direction to get this look (bump goes out and not in with the vrscans).
Is there a way to invert the bump? if not, can it be coded on your side, please?
I found some somewhat close vrscans but the bump goes into the wrong direction to get this look (bump goes out and not in with the vrscans).
Is there a way to invert the bump? if not, can it be coded on your side, please?
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