Announcement

Collapse
No announcement yet.

Glass terrazzo

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Glass terrazzo

    Is it possible to scan glass terrazzo?
    I emailed using the contact form on the website but figured it might be worth posting here too
    Here are 2 quick references I pulled off google -



    The chunks of glass embedded in the stone give it a lot of very visible depth, and also sparkle when light catches them. Been trying to make a material like this using relief mapping and coat layers, but I still cant get it to catch the light like the real thing does.


  • #2
    the second one seems OK, should be scanned with no problems, about the first one i'm not sure, the pieces are made of glass? but in all the cases we are not able to produce materials bigger than 20x20 cm, i suppose for architectural purposes this is too small isn't it?
    ______________________________________________
    VRScans developer

    Comment


    • #3
      They're the same kind of material - the second is photographed at an angle to show how the pieces of glass catch light and sparkle. In the second there's more color in the glass so it looks less transparent but it's internal reflections producing the highlights.

      Hard to say how 20x20 would work... I can test using a crop of a diffuse texture we have of it. It's a finely detailed material so there would be enough of the features, but if I had a scan that small i'd want to make it 5x the size in photoshop to remove tiling. It's covering an area that's 50 metres long, cut into slightly varying shades (in the second example you can see it's cut into black & brown - however this will only be slight variations of gray).
      I got a reply to my email about licensing too, worrying that we'll need a license for every machine that will render this material. we have 18 19k wide images to do and they need every machine in our studio contributing.

      Comment


      • #4
        the render licenses are currently free, so don't worry about this, only the material and GUI license is paid.
        for 50m long area you must have tilled sample in all the cases, there is no way to cover it with single unique piece
        ______________________________________________
        VRScans developer

        Comment


        • #5
          Originally posted by Ivaylo Katev View Post
          the render licenses are currently free, so don't worry about this, only the material and GUI license is paid.
          for 50m long area you must have tilled sample in all the cases, there is no way to cover it with single unique piece
          Yeah - it would always have to tile, but a 20cm tiling compared to a 1m texture made in photoshop will produce a very different result. Do the scanned materials work in a vray blend? I could always try multiple at slightly different rotations with a noise blend to help hide tiling...

          Comment


          • #6
            yes they work in blend material, no problem.
            i know that bigger samples have better chance to avoid tilling. can you post a closeup photo with a size reference object on it?
            ______________________________________________
            VRScans developer

            Comment


            • #7
              Neil, have you tried the vrayflakesmtl for doing the sparkle?
              Chris Jackson
              Shiftmedia
              www.shiftmedia.sydney

              Comment


              • #8
                Originally posted by Ivaylo Katev View Post
                the render licenses are currently free, so don't worry about this, only the material and GUI license is paid.
                for 50m long area you must have tilled sample in all the cases, there is no way to cover it with single unique piece
                Just to add that the render node license is not free. It costs 150 EUR per year but we can offer really great prices for bulk render node licenses.
                Dinko Dimitrov
                VP VRscans
                Chaos Software

                Comment

                Working...
                X