Hey,
the ScannedMtl needs UV coordinates for the objects it is assigned to, which is fine.
However, often we get data from the clients that has no UV. Because this is highly tesselated CAD geometry, unwrapping is very hard. Often I resort to UVW map in box mode as a quick fix, which works fine for most materials (carpaint, rubber, plastics with grain, metals). But it came to my mind that the TriplanarTex might work even better, because it blends the seams of the box map. Is it possible to somehow integrate the TriplanarTex into the ScannedMtl for this purpose? I have no idea if this is a good idea at all, because I remember Ivaylo talking about anisotropy, which seems to be very picky about UV coordinates.
Regards
Oliver
the ScannedMtl needs UV coordinates for the objects it is assigned to, which is fine.
However, often we get data from the clients that has no UV. Because this is highly tesselated CAD geometry, unwrapping is very hard. Often I resort to UVW map in box mode as a quick fix, which works fine for most materials (carpaint, rubber, plastics with grain, metals). But it came to my mind that the TriplanarTex might work even better, because it blends the seams of the box map. Is it possible to somehow integrate the TriplanarTex into the ScannedMtl for this purpose? I have no idea if this is a good idea at all, because I remember Ivaylo talking about anisotropy, which seems to be very picky about UV coordinates.
Regards
Oliver
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