Hello guys,
I started to make some using VRscans for the car paint.
The only problem I have is - that I guess I need to unwrap the whole car to get render properly the car paint.
Why are coming out those black splashes everywhere in the car paint?

Ok this is what I thought.
You need to delete every single UV map that you could have.
But is there a better way to use the shader? Or are the VRscans Shaders always have to look into the UV maps?
Another thing that change drastically is the shader look.
Now the waves are gone.

I started to make some using VRscans for the car paint.
The only problem I have is - that I guess I need to unwrap the whole car to get render properly the car paint.
Why are coming out those black splashes everywhere in the car paint?

Ok this is what I thought.
You need to delete every single UV map that you could have.
But is there a better way to use the shader? Or are the VRscans Shaders always have to look into the UV maps?
Another thing that change drastically is the shader look.
Now the waves are gone.


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