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Overbright Vrscans material?

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  • Overbright Vrscans material?

    I'm testing vrscans.
    I started with the Paint_white_matte_1_s material.
    In this scene I use a domelight with intensity of 1. black environment and no exposure.
    I didn't touch the color mapping.
    And I get pixels with a value over 1! That makes me scrach my head.. how is this possible?
    I deactivated color clamping to make it visible.
    Click image for larger version  Name:	vrscans.jpg Views:	1 Size:	239.7 KB ID:	1006384
    Here is the scene
    (max2018 vray next trail)
    Vrscans Test.zip
    Attached Files
    Last edited by Ihno; 15-08-2018, 12:39 AM.
    German guy, sorry for my English.

  • #2
    This is a known issue, we observe to not happen, but the library materials are relatively old and it's very probably that some of them are created before the preventing measures.
    I think the values are too small to cause serious problems, if they were bigger, the material would start to "generate" light from the internal corners of the geometry. (we really had such situations before)
    ______________________________________________
    VRScans developer

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