Hi,
Im finding that my leather shaders are "moving" so to speak when I re-render my shot. I have tri-planar, with random offset and rotation set (perhaps here is my problem). One render, the leather grain is in one position, if I re-render the leather grain updates and changes. The scale is the same, but its like the map has moved. Is this caused by the random rotation and offset? Does it randomise it every time its rendered?
Im finding that my leather shaders are "moving" so to speak when I re-render my shot. I have tri-planar, with random offset and rotation set (perhaps here is my problem). One render, the leather grain is in one position, if I re-render the leather grain updates and changes. The scale is the same, but its like the map has moved. Is this caused by the random rotation and offset? Does it randomise it every time its rendered?
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