Hi, just find out that the preview is not really working with Vrayscan.
Viewport display didn't match the rendering.
Will be good to correct it, because it need a lot of render test to find the right UV scale.
Especially because the real scale looks very strange, unless the leather scan was done on 1x1cm! On this model done in cm (the poof seat is 102cm x 50cm), the real scale have to be set to 1cm to get a realistic pattern. This value are not very intuitive.
Also, I notice that once one vrayscan mat is into the scene, all other new vrayscan launch wih the same real scale as the one already in the scene (I test with 2 fabric and 3 leather they lauched all with a real scale of 1cm. A new mat is create everytime, I don't duplicate the one already in the scene).
Are the library not build with an embedded scale that match the size of the scanned material?
Viewport display didn't match the rendering.
Will be good to correct it, because it need a lot of render test to find the right UV scale.
Especially because the real scale looks very strange, unless the leather scan was done on 1x1cm! On this model done in cm (the poof seat is 102cm x 50cm), the real scale have to be set to 1cm to get a realistic pattern. This value are not very intuitive.
Also, I notice that once one vrayscan mat is into the scene, all other new vrayscan launch wih the same real scale as the one already in the scene (I test with 2 fabric and 3 leather they lauched all with a real scale of 1cm. A new mat is create everytime, I don't duplicate the one already in the scene).
Are the library not build with an embedded scale that match the size of the scanned material?
Comment