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  • Feature parity CPU/GPU

    The one feature I miss from vray cpu was the ability to use textures as paint on vrscan materials. It was a nice ability to have. While there are obviously workarounds to this, I still would like to suggest that this feature be implemented in vrscans for vray gpu as well.

  • #2
    It's scheduled for implementation for GPU
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    • #3
      Originally posted by jawetch View Post
      The one feature I miss from vray cpu was the ability to use textures as paint on vrscan materials. It was a nice ability to have. While there are obviously workarounds to this, I still would like to suggest that this feature be implemented in vrscans for vray gpu as well.
      whats your workaround? a blend of different colored vrscans with the texture as a mask?
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