Announcement

Collapse
No announcement yet.

VRayOverrideMtl not working when textures are used

Collapse
This topic has been answered.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • VRayOverrideMtl not working when textures are used

    I was rendering an interior when I had to use a VRayOverrideMtl to boost the reflections of the background plane. To my surprise, VRayOverrideMtl did not work even though it should be fully supported according to the GPU supported features list. Is this a bug, or am I doing something wrong? What's interesting is, if I remove the texture, VRayOverrideMtl starts working. It seems that it's only when I put a texture that it stops working. I also tested with a very simple scene and it still didn't work. Attached are the scene and a screenshot.

    Click image for larger version

Name:	v-ray_overridemtl_not_working.webp
Views:	234
Size:	40.1 KB
ID:	1177630
    Attached Files
    Aleksandar Mitov
    www.renarvisuals.com
    office@renarvisuals.com

    3ds Max 2023.2.2 + Vray 7
    AMD Ryzen 9 9950X 16-core
    64GB DDR5
    GeForce RTX 3090 24GB + GPU Driver 565.90
  • Answer selected by hermit.crab at 10-04-2023, 04:53 AM.

    Thanks for the report. The color multiplier of VRayLightMtl is not considered when mapped and used in a VRayOverrideMtl. I've logged the issue (internal bug-tracker id: VGPU-6119). As a workaround, you may use the multiplier of the map itself (Render/Overall multiplier) or through an Output node. Another thing that works is using a VRayMtl with Self-Illumination instead.

    Comment


    • #2
      Thanks for the report. The color multiplier of VRayLightMtl is not considered when mapped and used in a VRayOverrideMtl. I've logged the issue (internal bug-tracker id: VGPU-6119). As a workaround, you may use the multiplier of the map itself (Render/Overall multiplier) or through an Output node. Another thing that works is using a VRayMtl with Self-Illumination instead.
      Aleksandar Hadzhiev | chaos.com
      Chaos Support Representative | contact us

      Comment


      • #3
        Thanks! Using an Output map did the job.
        Aleksandar Mitov
        www.renarvisuals.com
        office@renarvisuals.com

        3ds Max 2023.2.2 + Vray 7
        AMD Ryzen 9 9950X 16-core
        64GB DDR5
        GeForce RTX 3090 24GB + GPU Driver 565.90

        Comment

        Working...
        X