3D Displacement

I know I asked before, but I can’t find it with a search. I have some walls with a 3D displacement and some areas goes wonky (teething). I don’t have an example, but hopefully you guys know what I mean. When I switch it to 2D, all is good. I need 3D so the corners are clean.

bad topo in those areas? also did you check keep continuity?

It’s just a line extruded. I’ll look into the keep continuity, thanks.

I´d also either tip geometry or UVs. Did you unwrap the geometry or does it use standard box mapping?

We get this too. Try sticking a subdivide monitor on there under the displacement and UVW modifiers.

…and lower the edge length

For this one, 2D is working just fine. I’ll look into Railclone for the next project.[quote=“Morne, username:Morne”]
…and lower the edge length
[/quote]