3D people recomendations wanted

I am planning to invest in a people package for visualisation, and would like som good recomendations. I think I have decided against cut-outs and rpcs in favor of some kind of low- to mid-poly, well textured 3d people. A large selection is necessary. So far I only know about the doschdesign collection, and would really appreciate some links to other developers.

http://www.lowpolygon3d.com/

i like them as they are less hassle to setup but it just tends to give a more cartonish look IMO. but for far middle to background it works very well.

Thanks dennis :slight_smile: The axyz models seems to be exactly what I was looking for.

well … i want to point you to a completly different solution:
Avatar Studio, which generates vrml (lowpoly) avatars with many different clothes and skins.
With two hacks, these avatars can be imported to max.

here is a link which describes most steps you will need:
http://www.vrmlworlds.com/software/avatarstudio/

Those Metropolys are pretty cool.

I was just investigating Dschaga’s Avatar Studio - pretty neat especially considering it’s free. But how are you importing/converting the .wrls? I get errors. You mention two hacks but I didn’t see them on your link - only a french to english menu patch.

oops .. i thought there was a link to this one:
http://vrml.base.com/forums/viewtopic.php?t=360

i usually change the superzen pose to have a good starting point for skinning.

Wow. Seems a little complicated. Which file are they talking about editing? I tried the bottom method of using seamless3d and it crashed the proggie…

dont use the seamless3d tip !
Use the tip above it … then it’s a copy paste action …pretty simple!

but what file you need to edit???

well that’s simple:

1. Step:
Edit the wrl file from AS:
find and replace “function G9(t){Gstart(9,t);}” with
“function G9(t){Gstart(9,t); print ('point '+Vtx.point);}”

Run this file in blaxxun and copy the output from the console.

2. Step:
Create a new wrl file ..don’t forget it’s starting with “#VRML V2.0 utf8”

Then copy from the original file all starting and including with

#------------------------------------------------------
    Shape {

ending with

} shape
#------------------------------------------------------

Then search in this string for

coord DEF PointList Coordinate{

3. Step:
After this string you find “Point [ …many numbers … ]” → this string will replaced by the string from the blaxxun console.

hope it works

This sounds interesting. Do you have any sample images showing these people in use?