I am planning to invest in a people package for visualisation, and would like som good recomendations. I think I have decided against cut-outs and rpcs in favor of some kind of low- to mid-poly, well textured 3d people. A large selection is necessary. So far I only know about the doschdesign collection, and would really appreciate some links to other developers.
i like them as they are less hassle to setup but it just tends to give a more cartonish look IMO. but for far middle to background it works very well.
Thanks dennis
The axyz models seems to be exactly what I was looking for.
well … i want to point you to a completly different solution:
Avatar Studio, which generates vrml (lowpoly) avatars with many different clothes and skins.
With two hacks, these avatars can be imported to max.
here is a link which describes most steps you will need:
http://www.vrmlworlds.com/software/avatarstudio/
Those Metropolys are pretty cool.
I was just investigating Dschaga’s Avatar Studio - pretty neat especially considering it’s free. But how are you importing/converting the .wrls? I get errors. You mention two hacks but I didn’t see them on your link - only a french to english menu patch.
oops .. i thought there was a link to this one:
http://vrml.base.com/forums/viewtopic.php?t=360
i usually change the superzen pose to have a good starting point for skinning.
Wow. Seems a little complicated. Which file are they talking about editing? I tried the bottom method of using seamless3d and it crashed the proggie…
dont use the seamless3d tip !
Use the tip above it … then it’s a copy paste action …pretty simple!
but what file you need to edit???
well that’s simple:
1. Step:
Edit the wrl file from AS:
find and replace “function G9(t){Gstart(9,t);}” with
“function G9(t){Gstart(9,t); print ('point '+Vtx.point);}”
Run this file in blaxxun and copy the output from the console.
2. Step:
Create a new wrl file ..don’t forget it’s starting with “#VRML V2.0 utf8”
Then copy from the original file all starting and including with
#------------------------------------------------------
Shape {
ending with
} shape
#------------------------------------------------------
Then search in this string for
coord DEF PointList Coordinate{
3. Step:
After this string you find “Point [ …many numbers … ]” → this string will replaced by the string from the blaxxun console.
hope it works
This sounds interesting. Do you have any sample images showing these people in use?