iray is now a rental only plugin.
looks like mental ray is an ‘optional rendrer’ for installing
ART renderer seem to be the new default renderer (path tracing, “similar” to Corona).
offset controllers
some UV color modifiers
a lot of new tools in curve editor + buffer curves
camera sequencer
physical material
multitile map
Local Aligned coordinate system - local coord sys for subobjects. Finaly, vertices and edges have their local coordinate systems.
Scene converter - converts scenes to ART renderer.
viewport navigation: Orbit point of interest / Orbit subobject
mirror tool now has geometry mode - adds geometry modifier
slate mateditor now can pick mats from legacy editor sample slots via RMB
UV editor:
-UV paint movement
-flatten by material id
-flatten by smoothing groups
The Noise-filter in the render dialogue looks interesting - I would like to try it on animation and see what it does. _ I did some previews of a file I am currently working on - did 1 minute low-sample render and the noise-filter did a good job cleaning it up.
I know we are getting a noise filter for corona in the up-coming version. I downloaded the latest nightly build but not yet in. Can’t wait to see what your filter does.
Personally I am again disappointed by this release - there are new features but in my view not enough for a year’s work and the cost. I would love to see them adding more modelling, sculpting (as much as Maya at least) etc..
One plus is my test-file saved so much faster. My files sometimes starts to get slow when saving (without adding significant data) and I then have to merge back in to new file.
I know but Corona 1.0 can be installed for 3ds Max 2016 by checking ‘Just unpack’ option although 3ds Max 2016 was released later. I also know 3ds Max 2015 and 2016 can share almost plugin, like 2013 and 2014 did. Just hope Corona 1.4 will support 3ds Max 2017 be cause it will be released soon
Corona 1.4 should be released in 2 days (if nothing changed?) so we will know quite soon Probably it won’t support Max 2017. just yet, but I might be wrong.
So the yearly pre-release-something-has-leaked shitstorm is already rolling in all cg forums
As much as I like to read all the comments I’d suggest to wait until the full list of features has been released (You know, there’s more substance in every rage posting if you have actually tested stuff yourself ).
I like my max 2014 Best release for years (..to come?)
you cannot say just 2014, you need to add the SP version you are using in this release ;). If I remember correctly, 2014 was the “choose the least objectionable bug” when it came to service packs
That’s fair. It’s the “Ok, this should have been the release version” SP The last one (shortly before the 2015 release ).
It’s the same with every release of max At some point, 8 or 9 months after the initial release you can have a look if the last service pack now made it usable
2016 for me is just that one bug - crashes in viewport that are masked so user does not see them. But developers see them and it fucks up any debugging