3dsMax 2019.1 – Attaching large amounts of meshes is up to 7 times faster

One of the improvements of #3dsMax 2019.1 is “Attaching large amounts of meshes is up to 7 times faster”. So.. I tested it
http://cganimator.com/3dsmax-2019-1…7-times-faster/

The enhancement was done for Collapse utility. I think 3dsMax dev choose to enhance this because this is the only attach which keeps
explicit normals.I test total 4 files. I open the file and attach all geometries.
The result is… drum roll…

05_TM_manyLowRes
Obj:5616 Verts:99,686 Faces: 165,505
2019 : 3.335s
2018 : 32.724
9.81 times faster

08_Static_Many
Obj:19913 Verts:2,264,540 Faces: 3,265,430
2019 : 11.2s
2018 : 2236s
199.35 times faster

bistro
Obj:2429 Verts:2,766,360 Faces: 3,850.480
2019 : 9.5s
2018 : 546s
57.23 times faster

EmeraldSquare
Obj:29596 Verts:9,065,430 Faces: 7,722,170
2019 : 274s
2018 : 19980s
72.95 times faster

It is actually far better than 7 times!

Interesting. I never knew about this utility. I’ve always attached objects from the Attach button of the selected object. This might come in handy with big scenes.

If it`s anything like previous versions you`ll still have to use `Attach` as Collapse destroys material assignments etc.

^yeah I thought collapse did a lost of nasty things, and was also not undoable!?
Treated it as one of those filthy legacy features not to touch.

If you want to preserve material ID, use custer attach script.
If you wantr to preserve the explicit normal from CAD, you have to use this.