What I am finding, however, is switching between full screen viewport and quads and back again is quite slow. There’s a noticeable delay when switching.
EDIT: sometimes the delay goes away completely… seemingly randomly. Might be something to do with caching to the GPU etc. who knows.
I’ve also noticed that the MXD button to the top left (max’s “Start” button as I see it!) isn’t actually active in the top leftmost corner! Very irritating. You have to actively shift the cursor a little back over it to actively click it… really silly. Lots of Little Annoying Things as always.
Would be nice to just get a reworked installer that deals with multiple max installations though. Would make deploying to nodes a lot quicker, although it works just fine.
Do you have any impressions that it might be related with wireframe viewports or shaded?
I recently found out that wireframe viewports are more slow than shaded ones (though I am on 2012). But when I am with 4 viewports and if all wireframe, they are very slow. When I turn them into shaded viewport, I experience significant speed.
There are a couple of issues that we still need complete. They are not specifically related to 3ds Max 2014, but we need to do them. One is support for MultiScatter in V-Ray RT which is mostly done, and the other one is support for AMD cards for the OpenCL engine, which is a bit more problematic.
Okay Thanks Vlado. We can save back to 2013 for farm rendering in the meantime since it seems to work fine. We have updated to Max 2014 with the Vray 2013 installer because the Max 2014 viewports are so much faster. We just didn’t want to do that on our farm yet since it has more dependencies. Sorry for growing impatient, I know this is extremely complicated stuff and you guys always put out solid releases that are worth waiting for. Thanks for taking the time to respond.
-Joel
You can also email us to vray@chaosgroup.com - our support guys can get you the current build for 3ds Max 2014, but it won’t be the official one which will include the two features above.