Duke2
There is currently a surface mode in Forest Pro.
Duke2
There is currently a surface mode in Forest Pro.
Yes but it’s an alignment thing. You have to basically duplicate what you’re doing: create a rectangular spline the size of your terrain, then add forest pro, then add the surface. Preferably it would be the other way around - select a surface and then select a control spline if desired.
opps. made a wrong comment and deleted it
Neat! Control proxy animation time by texture?
A “procedural” hedge I made with GrowFX/VRS. The little stem is GrowFX, exported to proxy, and applied to the hedge object (which is derived from a spline) with VRS. This way, I can just merge it and replace the base spline and i’m done!
The other thing that I really want to see in VRS which I probably mentioned before, is the ability to set a proxy density rather than a count. The density would be based on the current max units, so if it’s set to meters, a density of 1.0 will mean about 1 proxy per meter on a surface OR if you’re using a regular pattern, a density of 1.0 should mean it places 1 proxy at every point in the pattern. I shouldn’t have to give a poop wether my forest is the size of a house or a field - I want to retain the same look and I shouldn’t have to tweak the “count” every time I use it in a different context!
that hedge looks good George.
Is there a seam in the middle of it?
Some thing like this?
was testing the possibility of populating a stadium. currently this is just with 1 proxy without collision turned on. but if i could get multiple proxies in 1 vray scatter or just use a a couple of scatters i can get alot of variation. right now ive got the clothes using a scattertexture and the skin is 2 different skins in a mix map using a scattertexture to do the blending of the maps. im using a gradiant ramp set to spiral to rotate the girls around the stadium and just a slight random z rotation. what would be cool is to see in the animation tab a way to offset proxy animations by map (greyscale) this way if you had a proxie of someone standing up to do the wave then 1 gradient ramp with a little noise on it would make the whole stadium do the wave all properly rather than all at the same time.
oh thats funny!
i should have put 1 lone male in the middle
Wow! That’s great
Let me know if you need a tester ![]()
A seem? It is empty - I was thinking about filling it with proxies that imitate branches but I don’t mind it the way it is ![]()
What I mean George is that it looks like there is a tree on sides and a gap between those trees
any thoughts on the points i made or did people just look at the girls butts?
lmoa
yes i think to get some kind of reply without people staring at them, you would need to replace that with something else…lol
lol. good advice
2karba : hi
i am new owner of vray scatter but got one problem for now , when i export vraymesh, pivot is not at object bounces is far away from center of vraymesh , and dont know how to make pivot in center and save vraymesh to hdd …
There is an option to put pivot at center in VRayScatter.
thanks, i found that, and how i can reach to put pivot on center bottom usable for trees for example …