hi, im doing an interior render in 1.09, first i set the settings for irradiance map medium and see what i get in 600 x 400, using one direct, a vray light, and vray enviroment…anyway it looks good, then i re-render saving the irradiance map, afterwards i load the irradiance map and try to render the same picture in 2400 x 1600…
the irradiance map is not saved! what am i doing wrong?
The advantage of saving just a single frame is that you can adjust other settings (that dont effect lighting) without recalculating the Irr map. The irr map you saved seemed to be too small when you reused it, like arkitec said.
Actually you don’t need to do your irradiance map at a smaller res and then redo it with the saved IR map at a higher res. You can simply use lower settigns for your Irr map calc. Let me explain..
Every time you go down on the min/max settings you effectively cut the resolution of your Irr. map by half. SO
doing technically speaking the Irr Maps of these would be identical
min/max -2, -1 at 400x300
is equal to
min/max -3,-2 at 800x600
is eqaul to
min/max -4,-3 at 1600x1200
is equal to
min/max -5,-4 at 3200x2400
what will take longer at the high res renders is the actual rendering so it is good to test at 400x300 or 800x600 and then adjust your min/max for the final res.
You can change the AA and test different settings, color mapping, materials (sort of). There are alot of things you can change, but just think if it effects the light bouncing, it will effect your irr map.
Just remember to rerender your Irr map after you changes material settings. Even though you can change some settings for your materials, you still want a correct Irr map before you render final version.