I saw Vlado doing some test last Wednesday, amazing stuff! I just love when Lele joins the threads
I feel the renders get that painterly feel, wonder if that ever goes away.
95 perc. of those renders in thread have less than few passes or 2 AA subdivs. Literally zero information to hold on, the fact they can still get something out it, and in this type of quality is pretty bomb.
Also wonder if the altus is somehow adjustable, if it needs to do 100perc. denoising all the time, which can look a bit unnatural even with perfectly preserved AA.
I find the artifacts less severe than even the slightest denoise in Photoshop (which does shit anyway, since denoising noise only creates blurred noise…“wonderful” look)
Nice. Someone should do a proper test in at least 4K resolution, with detailed textures and compare it with normal rendering. Nevertheless, for animations it should be a bomb.
The required AOVs are as follows:
RGB: This is the beauty render
ALB: This is an albedo AOV, unshaded texture AOV
VIS: This is the visibility of the geometry to the lights, a suitable AOV for this would be a
shadow AOV
NOR: Forward Facing Normals with bump map preservation
POS: World Position
CAU: Caustics AOV
Just 4 passes
GI/AA: 24
MSI: 10
You need to unlock the sampling pattern
Elemtents: Beauty, CGeometry_NormalsShading, CShading_SourceColor (Albedo?!), CShading_Shadows (VIS?!)
(Not 100% sure if these are the best passes for the AOVs)
Rendertime: 1:40 min per image
Filtering Time: 43Sec
Edit: tried to process a 4960x3508 Image, but there is not enough ram on my gtx 970 und the CPU-Mode does not work for me…
Exist blur Artifacts on white lighting on the ceilling
and on highlights/
may be wrong Elements you used?
You use Standalone or version for Maya?
From 3d max I need Command Line for launch this application?
Please describe me a full work process.
yeah, there are artefacts, but the input images are reaaally noisy…
I do not know if these Elements are the best to use.
I am using the Altus Standalone with the command line..
Or just limitation of the algorithm. These things are not all-powerful - they cannot manufacture new information not present in the image. They can only blur the image and hope for the best
This look glorious for 4 fucking passes and first try.
I have some scenes, that look almost correct between 100-200 passes (which can be up to 10 hours on my dual-xeon !!), but even 1000+ passes (tried it…yes, few days), won’t clear it completely. Prime candidate for adaptivity but even then it would take almost endless time and still be noisy I believe. This is the kind of thing that can push it further into clean look.
I don’t believe artifacts will be too noticeable (or at all) if enough passes are done at high-enough (4k px +) resolution, which should still yield enough speed-up.