Cheers guys!
Sharktacos, I think you can search for *OSL* or “OSL”, that should work.
Here’s the mixNormalMaps shader updated to match the others, with a page and everything:
MixNormalMaps
A shader for mixing or blending together normal maps as outlined on this page:
This gives much better results than simply blending or using overlay mode on two normal maps. It uses Reoriented Normal Mapping as described in the article as well as the idea from the second comment, by “jarkko” in that article. The modes are fairly similar in results.
Links
Page:
Download link:
http://www.rensheeren.com/osl/mixNormalMaps\_tex\_v003.osl
http://www.rensheeren.com/osl/rhfunctions.h
Right-click and save both in the same folder, both are needed for the shader to work. Overwrite rhfunctions.h if asked.
Features
- Blends two normal maps.
- Two algorithms available.
- With mix amount to define the second map blend strength.
How to use
- Create a VRay OSL Texture map.
- Load in the downloaded OSL shader.
- Plug in two normal maps.
- You can then set the mode and mix amount.








