In my example, I just put it as the reflection color in a VRayMtl material with Fresnel off. Using it as blend mask is also possible, though it could get a bit complicated if you want to do bump mapping just for that layer.
Cluttered UI in the VRayMaterial? Oh, come on, I mean maybe there is much stuff to do but this is professional software. People shouldn’t be afraid when they see some buttons… Jeez…
I’d rather see a cluttered UI than holding back useful features. You shoul dpropably tidy up the UI in 3.2 or even 4.0 with a total overhaul, if required. But until then I see no point in holding back stuff because of cluttering…
I think the best way to tackle this is the same approach you took with the settings. Have all the basics on show by default, but have an advanced check box that displays additional settings that let “power users” tweak what they need to. I appreciate VRay is used by everyone from absolute amateurs through to VFX pro’s and that catering to everybody’s needs is very difficult but it seems a bit backwards to withhold updated elements of the software to cater for the few that it might scare.
Well I’m not withholding it, there’s still a way to get what you want obviously Like I said, will think about it. You are right that if we hide some of the existing params in an advanced view, there will be space for new stuff.
for all the samples: black diffuse, map in the reflection slot, GTR BRDF, 0.55 RGlossiness.
The dome is black and white, so all the colours are from the map.
Map parameters (fixed across the samples):
min thickness: 200
max thickness: 666
rest as default.
Changing, by 0.05 increments is the IoR, from 1.15 to 1.65 in the last example (next post)
Holy sh…everytime I think I’ve seen everything something new comes up. So the only way to achieve this effect is to use this OSL shader? It would be indeed a great addition to the VrayMTL, and ignore clutter, the more buttons the better ;).