Is there a way to customize the materials that Anima uses in Unreal Engine? From the documentation, it looks like there are a couple of generic options like “white” and “photoreal”, but it’s not clear if there’s a way to assign a custom override material except perhaps(?) in post? (I need all of my people to be flat yellow.)
In UE, all the materials applied to the Anima assets use instances from only a few root material blueprint classes. Therefore, it should be easy to modify all the instances by simply modifying those root parent material blueprints.