Anima, Unreal Engine and Custom Materials

Is there a way to customize the materials that Anima uses in Unreal Engine? From the documentation, it looks like there are a couple of generic options like “white” and “photoreal”, but it’s not clear if there’s a way to assign a custom override material except perhaps(?) in post? (I need all of my people to be flat yellow.)

Hi @DonaldNewlands

In UE, all the materials applied to the Anima assets use instances from only a few root material blueprint classes. Therefore, it should be easy to modify all the instances by simply modifying those root parent material blueprints.