animated proxy with “show whole mesh” set. modifiers on top (bend, xform, taper)
updates fine in viewport
does not update at rendertime. ( animated modifiers update, but animated proxy stays on first frame)
this is a major problem for me! just spent 2 days animating a whole heap of stuff, and now i cant render it.
We managed to reproduce that, will report it in the bug tracking system.
Out of curiosity what is the reason to use V-Ray Proxy object(whole mesh) and add additional modifiers on top of it? Wouldn’t be easier and better to use regular mesh instead?
There is no benefit from using Proxy objects if the display is set to Show Whole Mesh during the rendertime and other modes do not support additional modifiers.
i believe Vlado has already fixed this issue in the nightlies, it was also discussed in this thread, where i also explain my use:
http://forums.chaosgroup.com/showthread.php?85950-Proxy-of-a-proxy&highlight=proxy+proxy
Yeap, it is already fixed in the latest stable nightlies.